For sports & esports

The fanbase is global. The post-match interview isn’t.

Clubs, leagues and teams have supporters in dozens of countries, yet most of what they publish — interviews, press conferences, behind-the-scenes, docuseries — reaches those supporters in one language. Octavia localizes the recorded content around the match, with the stadium sound kept and every voice distinct.

  • 60+ languages
  • One upload, every format
  • Review before anything ships
60+Studio-quality languages
1Upload, every output
~4sSubtitles for a 10-hour video
100%Reviewable before export
The problem

What gets in the way

The specific reasons this content usually stays in one language.

Matchday content has a short life

A post-match interview matters most before the next fixture; a version that lands a week later is history.

Press conferences are crowded audio

A head coach, a moderator, off-mic questions from the floor and sometimes an interpreter, all in one recording.

Names are a minefield

Player names have established spellings in each market’s press, and sponsors expect theirs exactly right every time.

Capabilities

What Octavia does about it

The parts of the platform that matter for this work, rather than the full feature list.

Stadium atmosphere under the new voice

Magic Mode separates speech from crowd and stadium sound, so a tunnel interview keeps its atmosphere after the dub.

Press conferences kept apart

Diarization tells coach, moderator and each journalist apart, so a press conference plays as questions and answers, not a monologue.

Every name as local press writes it

Player, sponsor and competition names pinned to each market’s established form; esports hero and map names kept as players say them.

Subtitles first, dub second

Translated subtitles go out while a story is fresh; dubbing follows for content with a longer shelf life, like docuseries and season reviews.

Athlete voices, with permission

A player’s own voice carries into other languages where consent and contracts allow — a consistent professional voice where they don’t.

Docuseries and archive at volume

Season reviews, club documentaries and classic-match archive in batch — the content that keeps earning in a new market for years.

Workflow

How it runs

Four steps from the file you already have to every language you need.

Step 01

Prepare before the season

Squad lists, sponsors and competition terms loaded and voices assigned, so matchday is checking, not setup.

Step 02

Send the recording

Interview, press conference, highlights package or esports VOD — the file as published.

Step 03

Check names and quotes

A reviewer confirms every name and what each person actually said before audio is generated.

Step 04

Publish per market

Subtitled versions first, dubs for content fans will keep watching, on each market’s own channels.

Deliverables

What you get back

One upload in, every format you need to publish out.

Dubbed interviews Dubbed press conferences Translated subtitles Captioned highlight clips Docuseries dubs Interview transcripts
FAQ

Questions worth asking

Including the ones where the honest answer is a limitation.

Can you translate the live match or stream?

No. Octavia works on recorded files, not live feeds, so live commentary and real-time interpretation are out of scope. It fits everything published around the match: interviews, press conferences, highlights, behind-the-scenes and documentary content. For esports, that means the VOD and the clips rather than the broadcast itself.

Who owns the footage we want to localize?

Often not you. Match footage generally belongs to the competition and its broadcast partners, and clubs and teams usually hold narrower rights to use it, sometimes limited by territory or time. Localizing a clip does not change who owns it. Club-produced content — interviews, training-ground footage, docuseries you commissioned — is the clean place to start.

Should we dub the commentary on highlights?

Usually not. A commentator’s call on a goal is a performance tied to the moment, and a re-voiced version rarely carries the same charge. Keep the original call with translated subtitles, or use native-language commentary from a rights partner where one exists. Dub the interviews and the narration; caption the commentary. The same goes for esports casters, whose energy is most of the product.

What about a press conference that already has an interpreter in it?

It is one of the harder cases. The recording holds two languages and the same answer twice, so decide up front whether you are translating the original answer or the interpretation. Usually the right call is to work from the original speaker, drop or subtitle the interpreter’s turns in the edit, and check the transcript closely wherever the two overlap.

Further reading

Go deeper

Practical guides from the Octavia editorial team.

Bring the whole fanbase into the tunnel.

Start with club-owned interviews in your largest overseas fan market — rights you hold, and an audience already asking for them.